The global 3D camera market size is expected to reach $18,56-billion by 2030, registering a CAGR of 17,3% from 2024 to 2030.
The demand for 3D cameras is on the rise, driven by their growing use in virtual reality (VR), augmented reality (AR), and 3D printing sectors, according to a report by Grand View Research. The market is also getting a boost from the rising use of technologies like self-driving cars, drones and robots.
The ongoing technological advancements in 3D cameras are significantly driving the product demand across automotive, consumer electronics, media & entertainment, and industrial, among other verticals.
The industrial applications of 3D cameras are also on the rise, particularly in manufacturing and quality control, where 3D cameras are being deployed for precise measurements, 3D modeling, and inspection processes, to help improve efficiency and product quality.
The ability to capture detailed 3D images can be crucial to automating inspection, detecting defects without any human intervention, and maintaining high standards in manufacturing. All these factors are expected to fuel the growth of the market for 3D cameras in the coming years.
Highlights of the 3C camera market report include:
- Based on technology, the time of flight segment dominated the market in 2023, driven by the aggressive application of 3D cameras in autonomous vehicles and smart devices for accurate distance mapping and object detection to improve the user interface and enhance safety.
- Based on application, the 3D imaging segment held the highest revenue share in 2023, driven by the increasing demand for immersive and interactive experiences in entertainment and gaming.
- Based on end use, the consumer electronics segment accounted for the highest market share in 2023. The segment growth is attributed to the growing demand for high-quality imaging and interactive experiences.
- Based on the region, Asia Pacific accounted for the highest market share in 2023. The growth of the Asia Pacific regional market can be attributed to several factors, such as the rising levels of disposable income, the proliferation of smartphones, and the growing demand for immersive responses in entertainment and gaming, among other factors.